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Jaye
Krebs |
Lo-Res (Flash.flv) |
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| Shot Responsibilities
The Mist (e.g. shots 1, 2, 3, 7-10) -dust bust plates -remove LED tracking markers -remove unwanted reflections -stabilize plates -insert CG layers -(RGB, key, spec, reflection, amb. occlusion, z-depth, matte, shadow, RGB-IDs etc.) -integrate/ colour correct CG layers -add additional shadow effects -add interactive lighting effects -fake volumetric effects in 2D -roto unwanted objects out -roto occluded objects back on top -animate plate elements (interactive movement) -2D/3D track additional practical elements into shot -add camera weave/shake/move -match plate grain -2K final Battlestar Galactica (e.g. shots 4, 5) -greenscreen (large greenscreen component) -equalize greenscreen -key elements -reintroduce or fake reflections back in -roto non-keyable elements -add practical effects -2D track handheld camera moves -HD res Nim's Island (e.g. shots 6) -dust bust/track and remove elements (crew, markers, islands) -add bluescreen elements -add additional practical elements -colour correct and match elements to plate -track and fake shadows -add camera moves -retime shots Air Buddies (e.g. shot 11-talking dog) -(note: all talking dog sequences were solely plate animation...no CG) -key greenscreen dog element -retime/warp to match pre-recorded dialogue -track and add additional teeth/tongue/mouth shapes -track/warp expressive elements (eyes/eyebrows) Stargate/4400 (e.g. shots 12, 13) -Fusion 2d particle animation/integration -all usual compositing responsibilities |
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