Jaye Krebs

 Lo Res (Quicktime.mov)
 
Shot Responsibilities

The Mist (e.g. shots 1, 2, 3, 7-10)
        -dust bust plates
        -remove LED tracking markers
        -remove unwanted reflections
        -stabilize plates
        -insert CG layers
            -(RGB, key, spec, reflection, amb. occlusion, z-depth, matte, shadow, RGB-IDs etc.)
        -integrate/ colour correct CG layers
        -add additional shadow effects
        -add interactive lighting effects
        -fake volumetric effects in 2D
        -roto unwanted objects out
        -roto occluded objects back on top
        -animate plate elements (interactive movement)
        -2D/3D track additional practical elements into shot
        -add camera weave/shake/move
        -match plate grain
        -2K final

Battlestar Galactica (e.g. shots 4, 5)
        -greenscreen (large greenscreen component)
            -equalize greenscreen
            -key elements
            -reintroduce or fake reflections back in 
        -roto non-keyable elements
        -add practical effects
        -2D track handheld camera moves
        -HD res

Nim's Island (e.g. shots 6)
        -dust bust/track and remove elements (crew, markers, islands)
        -add bluescreen elements
        -add additional practical elements
        -colour correct and match elements to plate
        -track and fake shadows
        -add camera moves
        -retime shots

Air Buddies (e.g. shot 11-talking dog)
        -(note: all talking dog sequences were solely plate animation...no CG)
        -key greenscreen dog element
        -retime/warp to match pre-recorded dialogue
        -track and add additional teeth/tongue/mouth shapes
        -track/warp expressive elements (eyes/eyebrows)

Stargate/4400 (e.g. shots 12, 13)
        -Fusion 2d particle animation/integration
        -all usual compositing responsibilities